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Playing Movies in a Java 3D World, Part 1 (3 tags)
The ability to play a movie clip inside of a Java 3D scene opens up opportunities for richer, more interesting 3D content. Andrew Davison, author of Killer Game Programming in Java, describes how he implemented a Java 3D movie screen, using the Java Media Framework (JMF) Performance Pack for Windows v.2.1.1e, as well as J2SE 5.0 and Java 3D 1.3.2.