Reposting from the official announcement on RubyTalk
Gobi version 1.0.0 has been released!
I am happy to announce the first release of my new fork of Ruby called
Gobi. The goal of Gobi is to implement features that I have noticed to
be completely missing.
For example, Ruby’s standard library does not even implement a
datastructure that can easily represent a Go board. Gobi has this
built in as an NArray based, highly efficient structure:
>> x = Goban.new >> x.place_stone(:black, :at => "a4") >> x.place_stone(:white, :at => "c16") >> x.place_stone(:black, :at => "a4") StoneCollisionError: There is already a stone at a4. from (irb):3 in `place_stone` from (irb):6
As you can see from the example above, Gobi is very friendly to those
writing computer Go applications. For those wishing to write AI bots
to play the game, Gobi also goes through a lot of effort to make Ruby
A major improvement in performance was gained through the removal of
automatic garbage collection. This means that programmers need to be
sure to clean up after themselves, but any Rubyist who also has an
interest in Go will surely be sufficiently skilled to design programs
that avoid memory leaks.
The implementation of object destructors in Gobi is simple, due to the
addition of a release_resources hook in Object. A delete keyword has
also been added, which will explicitly start up the garbage collection
Here’s an example of manual garbage collection in Gobi:
class Foo def initialize @board = Goban.new end def release_resources delete @board end end
Please keep in mind that although the built in classes all have
sensible release_resources implementations, that if you’re feeling
adventurous, you can of course override them. A current fun game in
Gobi is to run a stopwatch and see how quickly memory runs out when
you write some code like this:
class String def release_resources; end end
string = 'a' 1_000_000_000.times do string = string.succ end
Of course, though humorous, this should serve as a warning to you: Be
sure to properly discard your objects!
This announcement just scratches the tip of the iceberg of what Gobi offers.
Other cool features include:
- The removal of Ruby 1.9’s giant interpreter lock, as Go programs
tend to benefit from the power of true concurrency. (Unfortunately,
these patches are very platform dependent)
- A major reshifting of Ruby’s standard library. Things like option
parsing, zlib support, and fileutils aren’t really that useful for
programming computer Go applications, so they have been removed. Many
new libraries have been added, including an SGF analysis tool and a
GTP network implementation.
- An interface to a special (Proverb Semantics Parsing) PSP tool,
which allows you to train Go playing robots by simply reminding them
of proverbs such as “Hane at the head of two stones”, and “The empty
triangle is bad”, rather than resorting to low level, complicated AI
programming. This system can be used via irb while a game is under
review in Gobi’s built in Tk based SGF editor. Gobi shows that by
mindlessly memorizing proverbs, Go playing bots can decrease their
rank by two stones in half the time that an average human can.
- The removal of all lesser data structures such as the Array, the
Hash, and the Set. In Gobi, all of these structures could trivially
be built as a subclass of the Goban, so there is no need to keep them
Though I will be taking off 6 months from Gobi development to work on
the Ruby Mendicant project, I hope that people enjoy this early
experimental release and that soon Ruby will be free from the core
team’s shackles to do what it truly deserves to: Reach 30 kyu on KGS
with a Gobi based bot!
Though only time will tell, I am considering reworking Gobi to fork
Aaron Patterson’s excellent Brobinius implementation, as Gobi deserves
some high quality Grosenbach screencasts.