http://twitter.com/globalmoxie
Providence, Rhode Island
Creator and chronicler of humane software for creative people
Areas of Expertise:
- Mobile apps
- Mobile design
- Product design
- Design strategy
- iPhone
- iPad
- iOS
- Android
- Web apps
- Design
- Usability
- Interface design
- User experience
- Tablets
- consulting
- speaking
- training
- writing
Josh Clark is a designer specializing in mobile design strategy and user experience. He's the author of Tapworthy: Designing Great iPhone Apps and Best iPhone Apps, and he's a regular speaker at international design conferences including SXSW, Webstock, Future of Web Design, and many others. Josh's outfit Global Moxie offers consulting services and workshops to help media companies, design agencies, and creative companies build tapworthy mobile apps and effective websites.
Before the interwebs swallowed him up, Josh worked on a slew of national PBS programs at Boston's WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for user experience: no pain, no pain.)
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Josh blogs at:
http://globalmoxie.com/blog/index.shtml
February 05 2012
“Mobile” doesn’t mean what it used to mean. Once upon a time and not so very long ago, “mobile” meant digital experiences for on-the-go phones. Now we use the word for experiences that are neither on-the-go, nor for phones. Mobile isn’t especially mobile anymore: it’s on the couch, or in… read moreFebruary 05 2012
The folks at Corning put together a heckuva concept video that peeks into the near future of touchscreen interfaces. I’m not usually a huge fan of concept videos—they tend to veer into science fiction. While I appreciate the creative value of imagining “what if,” concept videos are often slight marketing… read moreFebruary 01 2012
Fingers and thumbs turn desktop conventions on their head. For designers creating finger-friendly touch interfaces, there are entirely new conventions to learn and old ones to discard. The good folks at .net magazine indulged me by letting me grace their website with a slew of guidelines for touch design.… read moreQR Codes Are Footnotes, Not Ads
January 31 2012
Who the heck actually snaps a QR code? Seriously, you’ve gotta be motivated: pull out your phone, find your code-scanning app, fumble for focus, and then wait for the network to take you to... what exactly? You’re never sure. QR codes are opaque. They’re intended to be gobbled down by… read moreGifts for Designers, Nerds, and Mobile Mavens
December 18 2011
What to get for the nerd who has everything? As a nerd who most certainly doesn't have everything, the best I can offer up is my own list of coveted items. Here's my Amazon wish list. Perhaps you'll find some inspiration for your nerd, too. Below you'll find a few… read moreDecember 17 2011
Gnashing of teeth and rending of garments greeted the arrival of New New Twitter last week, and the iPhone app caught an especially stiff backlash. Much of the criticism focused on Twitter’s downplay of once-core features (direct messages and account switching) and the arrival of the Discover tab which pimps… read moreDecember 12 2011
Photo by Derrick Collins. You are the company you keep, or so the saying goes. And maybe the companies, too. I just joined the advisory boards of two outfits I very much admire, and I'm looking forward to contributing to the bright future of both. I'm a freshly minted… read moreNovember 27 2011
Combine a fire hydrant, an umbrella, and a heavy wooden box, and you've got the components of a circa-1922 mobile phone. Add a cheerful operator and a phonograph to the mix, and you've got your own flapper-era Siri playing music on demand. When you think of early mobile phones, you… read moreNovember 22 2011
The conventional wisdom about the iPad is that it's for leaning back: reading, watching, browsing, a consumption device for a consumer market. Let the information wash over you, the thinking goes, because it's just not a good device for making stuff. The iPad is a device suited for sitting or… read moreTapworthy: Designing iPhone Interfaces for Delight and Usability
September 14, 2010
Duration: Approximately 60 minutes. Cost: Free Tapworthy apps cope with small screens and fleeting user attention to make every pixel count, every tap rewarding. Learn to: capture the elusive ingredients of irresistible mobile interfaces; craft comfortable...
Webcast - Best iPhone Apps: The Must-Have Downloads
September 17, 2009
Duration: Approximately 60 minutes. Cost: Free Video Part 1: Video Part 2: With over 70,000 apps in the iPhone App Store, there's a mind-boggling (and frankly paralyzing) number of ways to make your glossy gadget do just about anything you can...
Webcast - Tapworthy: Designing iPhone Interfaces for Delight and Usability
January 06, 2011
Duration: Approximately 60 minutes. Cost: Free Tapworthy apps cope with small screens and fleeting user attention to make every pixel count, every tap rewarding. Learn to: capture the elusive ingredients of irresistible mobile interfaces; craft comfortable...
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