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Flex RIA Performance Considerations Part 4: The Display Hierarchy
July 16 2008
Overview When building a Flex application, you need to consider the objects you display and how they interact with the end user, the Flash Player, and even the Flex Framework itself. Performance is all about doing things in the least... read moreFlex RIA Performance Considerations Part 3: Writing Efficient Code
June 09 2008
Overview When you think about writing efficient code, the first couple things that come to mind are speed and memory footprint. Although keeping your applications responsive and quick while maintaining a reasonably small memory footprint is definitely a key consideration... read moreFlex RIA Performance Considerations Part 2: Application Startup
April 27 2008
Overview As Flex developers we strive to create user experiences that are engaging and efficient. The mandate of this mantra requires us to take startup times into account. When we build our applications, the last thing that we... read moreFlex RIA Performance Considerations Part 1: Getting Started
March 17 2008
Now that you've had a chance to get your feet wet with Adam and Scott's outstanding InsideRIA series on Learning Flex From Scratch (LFFS) it's time to start really thinking about optimizing your apps. Many new developer are just happy to build an application that works without thinking of the… read moreRecent Posts | All Posts