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Brian Peek

http://www.twitter.com/brianpeek

Microsoft C# MVP, Author and Geek


Areas of Expertise:
  • C#
  • .NET
  • VB
  • XNA
  • GIS
  • ASP.NET
  • Hardware
  • consulting
  • speaking
  • programming
  • training
  • writing

Biography

Brian Peek is a Microsoft C# MVP who has been developing in .NET since its beginnings in beta form0. Along with .NET and its associated languages, Brian is particularly skilled in the languages of C, C++ and assembly language for a variety of CPUs. He is also an expert in a variety of technologies including web development, GIS, graphics, game development, robotics and hardware interfacing. In 2005 he developed the software for The Finalizer, the world's first .NET-driven battlebot, showcased at TechEd 2005. Currently, Brian is a member of the Coding4Fun writing team, contributing articles on a monthly basis. He has developed demos and content for various events Microsoft has participated in including Mix and Maker Faire. His Wiimote library is currently the most viewed and downloaded project on the Coding4Fun site. You can reach Brian via his blog at www.brianpeek.com.

Books

Coding4Fun Coding4Fun
by Dan Fernandez , Brian Peek
November 2008
Print: $39.99
Ebook: $31.99
Bundle: $51.99
starstarstarstarstar (5)
(Read Reviews)

Blog

Brian's blog posts are hosted at:
http://www.brianpeek.com/blog/

Facebook .NET Programmers Group XNA Session Posted

June 25 2009

The recordings for the session I gave on XNA Game Studio 3.0 and the XNA Framework to the Facebook .NET Programmers Group have now been posted.  In this session, I give an overview of XNA Game Studio 3.0 and the XNA Framework while building a simple Space Invaders clone… read more

Status of Wii MotionPlus Support for WiimoteLib

June 19 2009

Ok, I get about 10 emails a day on this, so I figure a status update is in order. The Wii MotionPlus extension for the Wiimote was released last week.  Since then, I and others have been working to figure out how the device works.  Unfortunately, it does NOT… read more

The Coding4Fun Show – Ep 1 with Andy Beaulieu

June 09 2009

The very first episode of my new Coding4Fun Show is now up on Channel 9.  This is a show I plan on doing monthly, interviewing developers creating fun and interesting projects, and showcasing what they’re doing. In this first episode, I interview Andy Beaulieu and we discuss his Physics… read more

Facebook .NET Programmers Group Session on XNA 3.0

May 29 2009

I will be giving a session on Tuesday, June 2nd at 6pm EST to the Facebook .NET Programmers group on XNA 3.0.  This is an online session and everyone is welcome to attend. Topic: Building a Video Game with XNA Game Studio 3.0 Abstract: This session will demonstrate how… read more

Install the Surface SDK SP1 Workstation Edition on x64

May 14 2009

The Surface SDK SP1 Workstation Edition was released this week and while it will install (but is still unsupported) on Windows 7, it will not install on a 64-bit machine.  The installer has changed a bit, so my previous instructions will not work with this installer, but I have managed… read more

Windows Virtual PC and the Microsoft Device Emulator

May 02 2009

Windows 7 (as of RC1) now supports a pretty spiffy new feature known as Virtual Windows XP or Windows XP Mode based on what article you read.  At its core, it is a new version of the Virtual PC product, now named Windows Virtual PC, installed closer to the OS,… read more

TwitterDrive

April 01 2009

Welcome to the revolution in cloud storage…TwitterDrive! Learn more at Coding4Fun: Author Interview Technical Article :) read more

Site Upgrade and New Theme!

March 24 2009

After finally finding a Community Server 2008.5 SP1 compatible theme I liked, I was able to upgrade my site to the latest Community Server version.  This theme is provided by Andrew Belon, who has several fantastic CS themes available on his site.  I’ve tweaked his basic Bliss theme (which he… read more

Install the Surface SDK on Windows 7 and/or x64

March 10 2009

The Microsoft Surface SDK was given out to some folks at PDC 2008.  I know SDK is not out to the masses yet, however one of the questions/requests posted most frequently in the Surface forums is the ability to install the SDK on a 64-bit machine, and/or on Windows… read more

Coding4Fun Book Contest Winner!

March 02 2009

It’s time to announce the winner of my contest to win a copy of our Coding4Fun book!  15 people entered the contest via my forum.  I assigned each of them a 0-based index in the order in which they submitted their entry.  The final list was: leif902 = 0 jcauble… read more

Mix09 Wiimote/C4F Meetup?

February 26 2009

At the very last minute, I was lucky enough to receive a free ticket to Mix09 (thanks Jay!) and have decided to attend to attend.  After posting about it on Twitter, Matthias Shapiro suggested that since both Johnny Lee and I will be there (Johnny’s giving a session on the… read more

Win a Free Copy of Our Coding4Fun Book!

February 19 2009

I’ve decided to setup a simple contest to give away a free copy of our book, Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and More.  Entering is simple.  Post a message to the forum entry located at: http://www.brianpeek.com/forums/p/1012/3258.aspx And to make it a bit more… read more

Brian and Dan on .NET Rocks!

February 06 2009

This week, Dan Fernandez and I had the opportunity to be on the .NET Rocks! show with Richard and Carl.  We spent some time chatting about our Coding4Fun book (available at fine booksellers everywhere!) and several extremely interesting projects Richard and Carl have created in the past, including an… read more

Virtual Earth 3D Beta Documentation Released

January 26 2009

If you’ve followed any of my Virtual Earth 3D projects, you know that the managed API has been undocumented and unsupported for a while.  All the work that has been done so far has been possible due to a few VE3D team members posting information on their blogs and… read more

WiimoteLib v1.7 Released

January 19 2009

I have just put up the latest version of WiimoteLib at CodePlex.  The changes for this release are: v1.7.0.0 Writing registers is now properly waiting for the Wiimote to reply before continuing...this removes all of the Thread.Sleep() calls and should *greatly* improve performance when setting LEDs and rumble (Serial… read more
Brian Peek