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ActionScript 3.0 Cookbook: Chapter 1: ActionScript Basics
Publish Date: Nov. 5, 2008
Excerpt from ActionScript 3.0 Cookbook: Chapter 1. This chapter addresses the frequent tasks and problems that relate to core ActionScript knowledge. Whether you are a beginner or master—or somewhere in between—these recipes help you handle situations that arise in every ActionScript project.
ActionScript 3.0 Cookbook: Chapter 3, Runtime Environment
Publish Date: Nov. 5, 2008
Excerpt from Action Script 3.0 Cookbook: Chapter 3. This chapters subject matter examines the ability to work with the context menu with more detail and precision than was allowed in previous versions of the Flash player.
ActionScript 3.0 Cookbook: Chapter 6, Display List
Publish Date: Nov. 5, 2008
Excerpt from ActionScript 3.0 Cookbook: Chapter 6. This chapter explains using display objects to display visual data on the screen.
ActionScript 3.0 Cookbook: Chapter 2, Custom Classes
Publish Date: Nov. 5, 2008
Excerpt from Action Script 3.0 Cookbook: Chapter 2. Classes are absolutely essential to ActionScript 3.0. This is truer in ActionScript 3.0 than in any earlier release of the language. ActionScript 3.0 shifts the core focus of ActionScript so that the basic building block is that of the class. If you are using ActionScript 3.0 with Flex, and the introduction of the minor exception of code being placed within <mx:Script> tags, all ActionScript code must appear within a class. This chapter discusses the fundamentals of writing custom classes in ActionScript 3.0.
ActionScript 3.0 Cookbook: Chapter 5, Arrays
Publish Date: Nov. 5, 2008
Excerpt from ActionScript 3.0 Cookbook: Chapter 5, Arrays. This chapter discusses working with indexed collections of data called arrays: from adding and removing elements to sorting.