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Designing for Aqua

Red, White, and ... Aqua

by Alan Graham
08/31/2001

So far in these articles, I have only dipped a toe or two into Aqua's pool. I have covered basic aspects of building an Aqua-compliant application, including the building of photo-illustrative/3D application icons. Now it's time to address other components of our Mac OS X application.

The importance of becoming a good Aqua citizen

By building an application that takes advantage of Aqua's many facets, you help ensure that your application will not only look good, but have a chance of becoming a raging success. After a new user clicks on the icon of your program, the first thing he or she sees is the application interface. I know that when I review a product, I am very critical of its visual design. I usually have a short time to learn the new software, so design and ease of use are very important. Aside from those who marvel at the beauty of the command line, most users tend to react the same way.

At WWDC, I listened to Apple representatives make some excellent points about taking the time to build a 100%-compliant Aqua application, and I think all developers need to look beyond the code and listen to what the folks at Apple have to say.

If an application is designed well, the reward for users is that they will learn it faster, accomplish their daily tasks more easily, and have fewer questions for the help desk. As a developer of a well-designed application, your returns on that investment are more upgrade revenue, reduced tech support, better reviews, less documentation, and higher customer satisfaction. The rewards of building a good-looking Aqua application are worth taking the extra time.

The simple fact is that, when all other factors are equal, where will consumers spend their money? I believe that in the long run, the best looking, easiest-to-use applications will also be the most successful. I think that's why Apple encourages developers to write programs that are 100 percent Aqua-compliant.

The overview

Comment on this articleMany of Apple's design guidelines follow the rules that artists learned in school. But we learn practical lessons along the way too. What have your experiences taught you?
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Also in Designing for Aqua:

The Aqua Designer's Toolbox

An Interview with Ivor St. John Clarke About Aquafying Office X

Designing a Great UI the Aqua Way

To help you become a good Aqua citizen, Apple has created a few guidelines. I've put together a brief overview of them, and we'll be tackling many of them in the months to come.

Pages: 1, 2

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