So, is the PS CS3 icon a placeholder or not? My guess was that it was a placeholder. I was wrong. Scott McNulty of TUAW found out otherwise via John Nack’s blog. Veerle Pieters’ weblog has a full description of the two-letter mnemonic development along with interview questions about the choice with Adobe designer Ryan Hicks.
The debate that has risen up around iconography and the merits of what we’ve done taken in a broader context is impressive. The new direction is a bigger change than I think anyone in the public would have expected from us, change on that scale is going to be hard and of course there are those who will rise up and scream heresy. Honestly, we have been living with the icon system internally on our own machines for so long now that it’s a bit hard to remember what the big deal is. We’re as varied and hardcore a user group as will be found anywhere, we’ve found the stuff just works. Done.
Love ‘em? Hate ‘em? Me? I hate ‘em.