O'Reilly Network Articles The O'Reilly Network: for developers who need in-depth technical content on open source and emerging technologies. en-us http://www.oreillynet.com/ Copyright 2003, O'Reilly and Associates bruce@oreilly.com (Bruce Stewart) lents@oreilly.com (David Lents) Secrets of Fireworks Photography: Hack 36 - Digital Photography Hacks http://www.oreillynet.com/pub/a/photoshop/excerpts/digital-photo-hacks/fireworks.html Fireworks Photography dekePod 018: Photoshop and the Andy Warhol Silkscreen Effect http://digitalmedia.oreilly.com/2009/06/10/dekepod-warhol.html Have you ever wanted to create an authentic looking Andy Warhol silkscreen? One of the most influential artists of the 20th century, Warhol was known for his avant-garde paintings and screenprintings. Remember Warhol’s garishly colored celebrity images of Marilyn Monroe, Elizabeth Taylor, or Mao Zedong? In the studio he called The Factory, Warhol took an assembly-line approach to his high-contrast, silkscreens and produced art as a mass consumable, like a t-shirt or a pack of gum. It’s not surprising that his art is still popular today, and there are lots of one-click Warhol solutions. But if you want the real thing, join Deke McClelland in the final episode of this dekePod series, as he dissects Warhol’s process, and shows you how to use Photoshop to render your favorite portrait in bona-fide Warhol magnificence. Renaming Files on Import: Photoshop Lightroom 2 Adventure http://www.oreillynet.com/pub/a/photoshop/excerpts/lightroom2-adventure/chapter-2/renaming-files.html Lightroom 2 - Renaming Files on Import, Creating Custom File Names, Applying Other Information on Import, Develop Options on Import Sharpening the Way You Like It: Photoshop Lightroom 2 Adventure http://www.oreillynet.com/pub/a/photoshop/excerpts/lightroom2-adventure/chapter-4/section-47.html Lightroom 2 - Sharpening the way you like it, sharpening fundamentals, amount, radius, masking, and detail sliders, sharpening strategy, using the 1:1 preview window, resetting sharpening Retouching Tools in the Develop Module: Photoshop Lightroom 2 Adventure http://www.oreillynet.com/pub/a/photoshop/excerpts/lightroom2-adventure/chapter-4/section-44.html Lightroom 2 - Retouching tools in the develop module, using the red-eye correction tool and spot removal tools, apply clone/heal tools to multiple images Customizing a Web Gallery: Photoshop Lightroom 2 Adventure http://www.oreillynet.com/pub/a/photoshop/excerpts/lightroom2-adventure/chapter-12/section-122.html Lightroom 2 - Customizing a web gallery: select the web module, select a web template or plugin, create a title and description, control the color, change and control thumbnails, change large image sizes and quality, add copyright notice and metadata, add info text and identity plate, preview and create a custom preset, publish your work online Dissecting Web 2.0 Examples: Chapter 3 - Web 2.0 Architectures http://www.oreillynet.com/pub/a/web2/excerpts/web2-architectures/chapter-3.html Dissecting Web 2.0 examples from DoubleClick & AdSense, Ofoto and Flickr, Akamai & BitTorrent, MP3.com & Napster, and Britannica Online & Wikipedia - personal websites & blogs, screen scraping & web services, content management systems & wikis, taxonomy & folksonomy, more hints for defining Web 2.0 Modeling Web 2.0: Chapter 4 - Web 2.0 Architectures http://www.oreillynet.com/pub/a/web2/excerpts/web2-architectures/chapter-4.html Modeling Web 2.0: A new client/server model for Web 2.0, capabilities, services, connectivity/reachability, client applications/runtimes, users A Reference Architecture for Developers: Chapter 5 - Web 2.0 Architectures http://www.oreillynet.com/pub/a/web2/excerpts/web2-architectures/chapter-5.html Web 2.0 Reference Architecture: about reference architectures, web 2.0 reference architecture, resource tier, service tier, client application tier, architectural models that span tiers, model-view-controller, SOA, and consistent object and event models Creating and Using Stacks: Photoshop Lightroom 2 Adventure http://www.oreillynet.com/pub/a/photoshop/excerpts/lightroom2-adventure/chapter-3/section-36.html Lightroom 2 - Creating and Using Stacks: Working with stacks and unstacking stacks Appendix B: Perl Best Practices http://www.oreillynet.com/pub/a/perl/excerpts/perl-best-practices/appendix-b.html This excerpt is Appendix B. from Perl Best Practices. dekePod 017: Photoshop and the Visual Communications Makeover http://digitalmedia.oreilly.com/2009/05/28/dekepod-visual-comm-makeover.html Signs are our friends. They help us observe the rules when we actually need to know the rules. We don’t all speak English, and tourism is a huge industry, so signs need to be language-independent. Which is why a vocabulary of immediately identifiable symbols is essential to every working artist and designer. So if symbols are so important, why are most such an indecipherable mess? Computer icons! Laundry instructions! Or Deke’s favorite: What you shouldn’t throw into an airplane toilet! Learn what works and what doesn’t in this laugh-out-loud episode of dekePod. Glossary: Programming Perl http://www.oreillynet.com/pub/a/perl/excerpts/programming-perl/glossary.html This glossary is excerpted from Programming Perl, 3rd Ed., by Larry Wall, Tom Christiansen, and Jon Orwant. Rating and Sorting Tips: Photoshop CS4 Companion for Photographers http://www.oreillynet.com/pub/a/photoshop/excerpts/ps-cs4-companion/chapter-3/rating-sorting.html Photoshop CS4 Companion for Photographers - Rating and Sorting Tips Latin 1 Character Repertoire and Keycodes: Appendix B - ActionScript for Flash MX http://www.oreillynet.com/pub/a/actionscript/excerpts/actionscript-for-flash/appendix-b.html Excerpt from ActionScript for Flash MX, Appendix B. Latin 1 Character Repertoire and Keycodes: ISO 8859-1 (Latin 1) characters and Unicode mappings, Key object special keycodes, and Key object letter and number keycodes