| Article: |
Art and Computer Programming | |
| Subject: | Art and Programming | |
| Date: | 2005-08-13 13:36:27 | |
| From: | knowingart.com | |
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One of the challenges of Art is that you are starting with a blank piece of paper or canvas. In the case of the canvas, most serious artists build them from scratch--they cut the wood, glue, sand, stretch, staple, etc. etc. Until recently even, artists needed to be chemists also and they would produce their own colors. Where I can see the comparison between Art and Programming failing is when a programmer is using a high level language or using an API or for example Ruby on Rails. If you really want to call yourself a software "artist", you should go back to the old traditions--draw your own fonts, draw your own "windows"... In fact you should question these very concepts--what is a font--what is a window? Back in the 1980's trying new software was more enjoyable because you were always surprised--each program had its own look and feel--a unique interface, a unique approach... Once Windows 3.1 came out, most applications lost their originality--everything was uniform, predictable--the goal was productivity and financial gain.
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