| Article: |
Designing a Great UI the Aqua Way | |
| Subject: | Yes, but... | |
| Date: | 2001-11-19 10:31:00 | |
| From: | adamrice | |
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While I felt that all the points in the article were well made, it seems to be picking the low-hanging fruit. The tricky parts of interface design are the less tangible ones. Do you present a feature through a button, menu item, whatever? Are some options even worth presenting, or should they be hard-coded, out of reach from the user (tough call, Dock positioning is an example of leaving a feature in without presenting a ready way to manipulate it)? How do you organize different-but-related features? MS's Word 4 was notorious for its disorganized design, that placed table-related menu items under three different menus, with multiple layers of dialog boxes to drill through to access some features.
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Yes, but...I agree
2001-11-19 17:26:24 Alan Graham |
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BTW...the iTunes example is a very good one. A play/pause easily replaces an additional button for Stop...giving you similar functionality while simplifying the UI.
Thanks for the reply. Excellent points.