| Article: |
Apple Releases Java 1.4.1 for Mac OS X | |
| Subject: | Java3D? | |
| Date: | 2003-03-10 21:27:16 | |
| From: | fiftyvolts | |
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Response to: Java3D?
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| I may sound like I am trying to start a flame war, but I will proceed anyway. Why oh why would you want to use Java for 3D. I love Java, I use it for applications, serverside apps, and even applets, but I draw the line at 3D. Java is great, but it does not have the raw efficency needed to make an awesome 3D engine. OpenGL and C (not even C++) is best suited for the needs of a hyper efficeint 3D engine. | ||
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Java3D?
2003-03-11 09:54:12 Chris Adamson |
[Reply | View]




The fact that there isn't a slow all-Java fallback option (like, say, in the Java Media Framework) is why the original poster was asking about Java3D - any Java3D implementation *requires* native code to tie into OpenGL or DirectX on that platform, and there isn't a version for Mac OS X yet.
This comes up on Apple's java-dev list a lot.
-Chris (invalidname)