View Review Details
| Book: | ActionScript 3.0 Design Patterns | |
| Subject: | Patterns are not owned by a language | |
| Date: | 2008-04-19 13:52:01 | |
| From: | williebegoode | |
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Response to: ActionScript 3.0 Design Patterns: Thinking in Patterns
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Rating:
This is a response to the idea that somehow the book "borrowed" design patterns from C++ and Java. Actually, C++, Java, C# and ActionScript 3.0 "borrowed" the patterns from SmallTalk, the programming language that was used in the original design pattern book by Gamma and his associates. All of the examples in this book are for Flash/ActionScript 3.0 programmers and the authors looked at design patterns in lots of different programming languages to help them understand the key relationships between classes and interfaces that make up the bulk of what design patterns are all about. So, the most accurate language of origin would be SmallTalk, but even that isn't quite right. By examining how different languages made the connections between classes, the authors were better able to make examples that used ActionScript 3.0 in ways unique to the language and the programming environment of Flash.
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