I knew nearly nothing about AI for games.
So for me there were some main reasons to buy and read the book:
overview over AI related to games,
discussion of advantages and disadvantages of special approaches,
discussion of ongoing tendencies in AI with regard to game development.
One item of critic, and this in general, not only related to this book: providing download of code examples seems ok at first sight.
But the question rises: how stable are the URL's in time? I recently bought a book from another publishing company, but with date of publishing the URL had been changed...
So, I prefer an accomanying cd.
Overall result for me:
The only minor issues for me: no accompanying cd. And, perpaps it makes sense to discuss the advantages/disadvantages of 'traditional programming language versus scripting'.
Regarding the complexity of each item each chapter would be worse a separate book.
In my opinion in each chapter the authors were very able to put the essentials to the point, providing also a discussion of advantages and disadvantages for each approach.
I am very satisfied with contents, and style to present contents. The examples supports the several approaches very well. Contents and examples provide goed starting points for own trials and experiments to me.
The URL related to discussion and errata is valuable for me.
My points of interest were fulfilled to high extend. I've got the impression that I have learned a lot.
The boek provided also goed and valuable ideas for further reading to me.
As result I give rating 5 = definitive!
So, many thanks and compliment to the authors for providing an informative and well readable book; and the publishing company for publishing.
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