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Book:   Perl Graphics Programming
Subject:   Mostly for beginners
Date:   2005-11-01 04:25:14
From:   mortenb
Rating:  StarStarStarStarStar

I feel this book fell between two chairs: If you are a beginner you mostly know one tool or like to know one tool and would like to interface it via perl. You do not need all the other chapters. Why buy a whole book? For the experts the book covers too many tools that each chapters become too brief. It does a very good job giving you a nice start.


The focus is on established linux graphics tools and formats and then using CPAN modules to interface them. Unfortunately many CPAN modules like GD::Graph is dead slow processing large data.


I'm missing more indepth information like how to write an effective graphic language state machine (aka openGL), build 3D graphic-objects, Direct rendering support, Shaders, direct access to the png-lib, tuning your graphic objects for max performance under perl etc. clearly outside the scope of the book.




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