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Book:   Physics for Game Developers
Subject:   Physics for Game Developers Review
Date:   2003-09-16 05:45:27
From:   Jarred Nomak
Rating:  StarStarStarStarStar

Be really careful buying this book. Although its contents cover pretty nice bunch of things we would like to know more about, the book style is VERY SIMPLE and rather addressed to people from elementary school. Moreover, the Author is inconsequent in many things, for example, he uses very inconsistent name's convention, for instance: velocity is defined as a vector sometimes, but sometimes not (which is a bug for me) and result is one - mess in the book.


I would not disqualify this book, but it is definitely not for people who have some physics background. Better take your old school books and read them again if you want to do something really working.


Too bad also that the Author did not cover really interesting topic like Runge-Kutta fourth order integration method.


Five stars - in contrary - for O'Reilly's for publishing the samples rather than putting them on CD. It definitely lowers the book price, very good move.



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