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Book:   Physics for Game Developers
Subject:   Physics for Game Developers Review
Date:   2003-01-12 13:00:08
From:   Koji Sato
Rating:  StarStarStarStarStar

A wonderful book. Well layed out, a simple and practical framework of basic principals which provide a sufficient foundation for most readers to apply real-world behaviours to just about any simulated event.


The techniques and formulas provided in this book are applicable to any platform. Any reader who complains about not being able to cut/paste and compile the sample initialization code into their OpenGL application is missing the point.


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