View Review Details
| Book: |
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Physics for Game Developers |
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Physics for Game Developers Review |
| Date: |
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2002-03-01 20:48:31 |
| From: |
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Mike Ethetton
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I find this book a great resource for the game developer. As stated in another review, this book really covers mechanics, and not many other fields of physics. Fortunately, the book covers exactly what I purchased it for. I've had to brush up quite a bit on my rusty math skills, but I think that could be considered an occupational hazard.
While I sometimes write for Windows, most of my game coding is actually done on another platform, yet I did not find the Windows-based C code included to be a hinderance. If anything, through translating it to my platform, I found I understood it better than if I had just "thrown it in" someplace.
I was searching for a book with just this information, and just this depth about two years ago, and could find nothing close in my research. Overall, an excellent book! Now, if only there were a "Collision Detection for Game Developers" (hint,hint}
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