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Book:   Physics for Game Developers
Subject:   Physics for Game Developers Review
Date:   2001-12-18 20:57:36
From:   Crispin Wellington
Rating:  StarStarStarStarStar

The book is excellent but I can only give it two stars. It is let down completely by the code examples which all use Direct3d and Windows API formatting. This is very specific in what should be a general book for any platform.


I would suggest OpenGL to be a more universal API to use. Or remove the API and System dependant stuff entirely and replace the 3d specific code with pseudo functions.


I hope future editions of the book will remove this Microsoft centricity.


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