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Bob Pendleton
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Animation in SDL: OpenGL
SDL, the cross-platform multimedia toolkit, is powerful enough to have brought over 40 commercial games to Linux. While it has its own graphics primitives, it also supports the popular and powerful OpenGL API. In the third of a series of articles, Bob Pendleton introduces OpenGL and demonstrates how to use it in your SDL programs. Oct. 23, 2003
Animation in SDL: Hardware Surfaces
SDL, the cross-platform multimedia toolkit, is powerful enough to have brought over 40 commercial games to Linux. It's also portable enough to run just about anywhere that has graphics and an operating system. In the second of a series of articles, Bob Pendleton demonstrates how to
use hardware surfaces in your SDL programs. Aug. 7, 2003
Animation in SDL
SDL, the cross-platform multimedia toolkit, is powerful enough to have brought over 40 commercial games to Linux. It's also portable enough to run just about anywhere that has graphics and an operating system. In the first of a series of articles, Bob Pendleton demonstrates how to use SDL for animation and video in your programs. May. 15, 2003