| Hack: | Snagging Textures with GLIntercept | |
| Subject: | How to Find out Where to Buy Textures? | |
| Date: | 2006-02-14 19:57:46 | |
| From: | JAFO | |
| My questions start out technical, but get more rhetorical as they go: If I see a texture I like, how can I tell whose it is so I can then contact that person to ask what store it is in and which texture pack it is a part of? If there is no built-in way to tell, suppose the person who owns or designed the structure does not remember where the texture came from or does not care to sift through hundreds of textures to get me the answer? Is there a "texture designer forum" where I could go to post the question where the texture designers in SL would see it so I could ask "whose texture is this"? Also, what about textures that are "out of print", i.e. not being sold anymore or that perhaps never were on the market? Do we need the equivalent of "Google Book Search" to make those copyrighted, but out of print works available for people to access? Also, suppose someone wants access to a texture to make fun of it (parody), but the owner of the ip rights to the texture does not want to sell the texture because he/she does not want a parody to be made, then grabbing the texture for such purpose would certainly be fair use under US law. (I know plenty of people who would like to ridicule the "impeach Bush" guy, would he sell his sign texture for a reasonable price? probably not) Is it possible that a texture might become well known and famous and instantly recognizable and iconic by being seen a lot or being on a major landmark such that it become part of the "culture" of Second Life to such an extent that it ought to be archived in some kind of library or cultural repository so that if the object the texture is on is torn down, the piece of culture that is the texture is not lost to history? Who owns our culture? | ||
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