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Article:
  Animating Graphics in Cocoa, Part 1
Subject:   Memory leak
Date:   2003-08-22 15:18:45
From:   anonymous2
Response to: Memory leak

I'm not an expert, but I think this is not right. I tried it, and adding the release message makes everything crash after the loop ends. I think that dateWithTimeIntervalSince must be creating an already autoreleased object, no?
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Showing messages 1 through 2 of 2.

  • Memory leak
    2005-07-29 18:28:09  valiantsoul [View]

    Thats correct, watch NSCFDate in ObjectAlloc while the program is running - it gets called all the time but the peak amount of times an object of that type exists is 1 meaning no leak.
    • Memory leak
      2005-07-29 18:39:01  valiantsoul [View]

      Oops sorry I forgot to watch CFDate and yes there is a memory leak.

      Here is my modified animate: with no leak:
      - (void)animate:(id)anObject
      {
      NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
      NSDate *date = nil;

      while (YES)
      {
      [self stepAnimation:nil];
      [self setNeedsDisplay:YES];
      if (date != nil)
      [date release];
      date = [NSDate dateWithTimeIntervalSinceNow:0.04];
      [NSThread sleepUntilDate:date];
      }

      [pool release];
      [NSThread exit];
      }